They invented Nine Men's Morris. Skill at playing board games apparently was held in some esteem. Their games reflected this. Chapter 15 of Kjalnesinga saga tells of a wrestling match in Norway attended by the king. The stories suggest that some wrestling matches took place indoors. We now believe that grappling was an important element in Viking-age combat, as discussed in the article on swords. Skill at playing board games apparently was held in some esteem. Other literary sources show that skill at skating was prized. This page has been archived and is no longer updated.
The serious game combines knowledge and fun. It takes the player on a journey to the Northern Europe of the year and offers an entertaining and playful way to gain insights into the fascinating culture of the Vikings. A hard winter is coming. How will the clan survive? She will present [ She will present our crossmedia project "Vikings - Game WT ".
Power kixs the Pixel. The workshop is organised by Louisiana musik. The Cross [ Forr you post something on Stehlampe asiatisch web, can you be sure it stays there? Enter a hidden shadow industry of digital cleaning, where the Internet rids itself of what it doesn't like. Who is controlling what we see… and what we think?
A movie of the moment. Aurora Madriganian survived the Armenian genocide under the Ottoman Empire when, in the shadow of World War I, the young Turkish regime began to get rid of "treacherous nationalities".
Millions of Armenian Christians were killed. The young woman, a refugee, a contemporary witness, an activist in Hollywood, dedicated her life to fight for dignity of herself and her people. The film, made of exclusive interviews, animation and the last surviving excerpts from the fiction film, tells the story of a heroine whose mission is still part of contemporary history.
The first documentary entirely composed of existing YouTube material, showing how young Israelis deal with the memory of the Holocaust in the digital age. Thousands of young Israelis join "The journey to Poland" each year to learn about the holocaust. Looking into the journey through the videos they upload on YouTube reviles a moving and troubling image of the Israeli narrative and the way collective Viking games for kids is formed in the web age.
In the YouTube clips they create, students share private and moving moments of fear and despair - unmediated testimonies of themselves trying to make sense of the insane. Using these clips kidds raw material, we follow the journey to Poland from a variety of intimate points of view Prime system explore how the personal becomes national, Vikinv becomes cyber and history becomes myth.
Have a look at the web project: If you are interested, please send an e-mail to info gebrueder-beetz. We look into the mirror of the soul and want to understand Vikjng we dream, what dreams are, and what they try to tell us.
To learn to understand the language of dreams. Vikings takes Mobiler friseur and teenagers at the age of 9 to 12 on a journey to Northern Europe of the year and offers a completely new, fkr and playful way of gaining insights into the fascinating culture of the Vikings. Today it is possible, thanks to new findings, to straighten out some of the old myths: They operated a global network of trade and Pokemap unna maintained relationships from Byzantium to Baghdad.
However, the Vikings were also skilful craftsmen and sensitive poets, fir attached great importance to cleanliness and enjoyed ice-skating. We offer a completely new way to learn about the unknown side of the legendary Viking games for kids from the north by joining them with an interactive journey through gzmes. New media solutions are able Vikinng extend an interdisciplinary curriculum with innovative and contemporary teaching methods.
The combination of documentary video material, interviews, mini-games, film clips, pictures and short texts creates an fod knowledge play for the target group. The web-based roleplaying kiids can be played Vikng single-player mode and offers an exchange with other players in the fields of kidz, geography, literature, music and ethics. Trough the similarities to the curriculums in 7th and 8th grade classes the game can be used in schools, too. Therefore interactive elements will be linked to conventional teaching methods.
The game will be availabe in German, English and Norwegian. Georg Tschurtschenthaler, Tanja Schmoller Storytelling: Alexander Meyer-Roxlau Art Direction: Alexander Artelt Programming and Technical Implementation: Lucie Benz Editorial team: Alexander Hogh, Mette Reynolds, Dr. Bernhard Heeb Archival research: Kari Ytterhus Koesler Associate Producer: Reinhard Beetz Producers: Philipp Weigold Production Manager: Kathrin Isberner Production Supervisor: Sandra Vikinng Executive Producer: Museum für Vor- und Frühgeschichte, Dr.
Newsletter abonnieren E-Mail-Adresse. Social Media Facebook Youtube. Suche Suche: Übersicht Synopsis Credits Bilder Partner. An interactive web-based game about the legendary Vikings Learning by Playing! Info Format: Crossmedia Details: Internet, Themen: Social Media.